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The first few missions for each of the three races (Colonial Marines, Aliens and Predators - duh) demonstrate a reasonable balance, despite the diversity of forces on offer. Which is a pity, because in many respects Extinction shows a lot of promise. It's the game's biggest fault: units constantly bounce off tiny obstacles and then decide a better route involves all four corners of the map, units stop moving when they bang into one another and then wait to die, and units flagrantly disregard orders and stand around getting slaughtered.
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It's like C&C never happenedĪctually, for "sloppy AI", please read "inexplicably cretinous AI". AVP: Extinction isn't about to rewrite history, but apparently it is happy to re-enact some of the genre's most frustrating crimes of the 1990s: sloppy AI and path finding, dodgy low-res visuals, and unbalanced units. This is probably because as a genre, RTS games thrive on high screen resolutions, mouse control and online multiplayer options. The AI Pathing is literally the only drawback to that game in my opinion.Historically speaking, consoles haven't done very well with real-time strategy games. Hard as hell, but it's possible, and damn funny and fun :) I've actually beaten a couple missions on hard with unupgraded disc masters though. If it also had achievements, and just as many as there could be like Beat a mission using only Unupgraded Disc Masters, or have 4 Ravagers at one time, or maybe even purchase 5 sentry guns with just 3 guys left alive.
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a game I'd play over and over and perfect it, if it were on Steam. I've never beaten that mission, purely because AI pathing in small corridoors with marines just.īut AVP: Extinction, even with the ass-backwards AI pathing, was really fun and honestly. It really makes it hell when you need to plant a damn bomb. Going through small areas, some guys go the opposite direction, even if they can go in the direction you order them, and they don't stop until you select each unit singularily or a couple units at a time. How so? Play the 2nd last Marine campaign mission, and you'll f**king know EXACTLY what I mean. A custom level that has no ai paths, causing bots to just roam around the spawn or run in place. AVP: Extinction is actually really good, if you ignore the ♥♥♥♥♥♥♥ horrendous pathing which puts The PAthing of a custom-made Unreal Tournament level to shame.